[Bug 89457] [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Apr 16 09:28:13 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=89457

Kristian Høgsberg <krh at bitplanet.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #16 from Kristian Høgsberg <krh at bitplanet.net> ---
Pushed to master:

commit 993a6288f72fa98932df7cdb6f64d9dd645e670d
Author: Kristian Høgsberg <krh at bitplanet.net>
Date:   Tue Apr 14 15:02:18 2015 +0000

    i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders

    The ir_tex opcode turns into a sample or sample_c message, which will try
to
    compute derivatives to determine the lod. This produces garbage for
    non-fragment shaders where the sample coordinates don't correspond to
    subspans.

    We fix this by rewriting the opcode from ir_tex to ir_txl and setting the
    lod to 0.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89457
    Cc: "10.5" <mesa-stable at lists.freedesktop.org>
    Signed-off-by: Kristian Høgsberg <kristian.h.kristensen at intel.com>
    Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
    Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

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