[Bug 90113] New: [HSW Bisected] OglDrvShComp_6 performance decreased by 10-20%.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Apr 20 00:40:29 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=90113
Bug ID: 90113
Summary: [HSW Bisected] OglDrvShComp_6 performance decreased by
10-20%.
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: hengx.ding at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 115209
--> https://bugs.freedesktop.org/attachment.cgi?id=115209&action=edit
dmesg
System Environment:
--------------------------
Regression: yes
Platform: HSW
kernel: drm-intel-nightly: 5ea91de4ff45adb60031853d64314c3405378fbd(2015-04-15)
commit c2a0600d5b0645533ba442b5ab879b23c2564a4d
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Thu Apr 9 23:26:49 2015 -0700
i965: Don't set NirOptions for stages that will use the vec4 backend.
We've started using NirOptions != NULL to mean "we're using NIR for this
stage." However, when INTEL_USE_NIR=1, we set it for a bunch of stages
that still use the vec4 backend, and thus definitely aren't using NIR.
For example, if INTEL_USE_NIR=1 we disable the GLSL IR cubemap
normalization pass, even for vertex shaders and geometry shaders. This
is wrong, but breaks a very uncommon case.
When I started deleting GLSL IR for stages where we claimed to be using
NIR, this bug quickly became apparent.
For now, only set it for fragment shaders, and vertex shaders if
brw->scalar_vs is set.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
Bug detailed description:
-----------------------------
case OglDrvShComp_6 was found performance decrease from 1.03 to 0.82
Reproduce steps:
---------------------------
run OglDrvShComp_6 on different commit of Mesa and check the performance
difference.
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