[Bug 91610] [BSW, regression] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 11 11:25:40 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91610
Bug ID: 91610
Summary: [BSW, regression] GPU hang for
spec.shaders.point-vertex-id gl_instanceid divisor
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: mark.a.janes at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Mesa master (3c04a90) encounters GPU hang when running this test.
10.6 does not encounter this hang.
[drm] stuck on render ring
[drm] GPU HANG: ecode 8:0:0x85dfffff, in point-vertex-id [8449], reason: Ring
hung, action: reset
[drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including
userspace.
[drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI ->
DRM/Intel
[drm] drm/i915 developers can then reassign to the right component if it's not
a kernel issue.
[drm] The gpu crash dump is required to analyze gpu hangs, so please always
attach it.
[drm] GPU crash dump saved to /sys/class/drm/card0/error
[drm] stuck on render ring
[drm] GPU HANG: ecode 8:0:0x85dfffff, reason: Ring hung, action: reset
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