[Bug 93336] [IVB,HSW] piglit.spec.arb_program_interface_query.arb_program_interface_query-getprogramresourceiv crashes
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Dec 10 12:08:42 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=93336
Bug ID: 93336
Summary: [IVB,HSW]
piglit.spec.arb_program_interface_query.arb_program_in
terface_query-getprogramresourceiv crashes
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: mark.a.janes at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
This test was enabled with compute shaders:
d04612b60d98ff785646affaffc3d7243deecb74 regressed this test on 32 bit hsw/ivb:
Author: Jordan Justen <jordan.l.justen at intel.com>
AuthorDate: Wed Sep 2 15:47:33 2015 -0700
Commit: Jordan Justen <jordan.l.justen at intel.com>
CommitDate: Wed Dec 9 23:50:38 2015 -0800
i965: Enable ARB_compute_shader extension on supported hardware
Enable ARB_compute_shader on gen7+, on hardware that supports the
OpenGL 4.3 requirements of a local group size of 1024.
With SIMD16 support, this is limited to Ivy Bridge and Haswell.
Broadwell will work with a local group size up to 896 on SIMD16
meaning programs that use this size or lower should run when setting
MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>
Test output:
/tmp/build_root/m32/lib/piglit/bin/arb_program_interface_query-getprogramresourceiv
-auto
piglit: debug: Requested an OpenGL 3.2 Core Context, and received a matching
3.3 context
Standard Error
Failed to compile compute shader: 0:9(8): error: unrecognized layout identifier
`size4x32'
source:
#version 150
#extension GL_ARB_shader_subroutine : require
#extension GL_ARB_shader_image_load_store : require
#extension GL_ARB_compute_shader : require
layout(local_size_x = 4) in;
uniform cs_uniform_block {
uniform vec4 cs_test;
};
layout(size4x32) uniform image2D tex;
subroutine vec4 com_offset();
subroutine uniform com_offset COMPUTE;
subroutine (com_offset) vec4 css() { return vec4(1, 0, 0, 0); }
void main() {
imageStore(tex, ivec2(0.0), cs_test + COMPUTE());
}
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