[Bug 93336] [IVB,HSW] piglit.spec.arb_program_interface_query.arb_program_interface_query-getprogramresourceiv crashes

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Dec 10 12:08:42 PST 2015


            Bug ID: 93336
           Summary: [IVB,HSW]
                    terface_query-getprogramresourceiv crashes
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: idr at freedesktop.org
          Reporter: mark.a.janes at intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

This test was enabled with compute shaders:

d04612b60d98ff785646affaffc3d7243deecb74 regressed this test on 32 bit hsw/ivb:

Author:     Jordan Justen <jordan.l.justen at intel.com>
AuthorDate: Wed Sep 2 15:47:33 2015 -0700
Commit:     Jordan Justen <jordan.l.justen at intel.com>
CommitDate: Wed Dec 9 23:50:38 2015 -0800

    i965: Enable ARB_compute_shader extension on supported hardware

    Enable ARB_compute_shader on gen7+, on hardware that supports the
    OpenGL 4.3 requirements of a local group size of 1024.

    With SIMD16 support, this is limited to Ivy Bridge and Haswell.

    Broadwell will work with a local group size up to 896 on SIMD16
    meaning programs that use this size or lower should run when setting

    Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
    Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
    Reviewed-by: Kristian Høgsberg <krh at bitplanet.net>

Test output:

piglit: debug: Requested an OpenGL 3.2 Core Context, and received a matching
3.3 context

Standard Error

Failed to compile compute shader: 0:9(8): error: unrecognized layout identifier

#version 150
#extension GL_ARB_shader_subroutine : require
#extension GL_ARB_shader_image_load_store : require
#extension GL_ARB_compute_shader : require
layout(local_size_x = 4) in;
uniform cs_uniform_block {
    uniform vec4 cs_test;
layout(size4x32) uniform image2D tex;
subroutine vec4 com_offset();
subroutine uniform com_offset COMPUTE;
subroutine (com_offset) vec4 css() { return vec4(1, 0, 0, 0); }
void main() {
    imageStore(tex, ivec2(0.0), cs_test + COMPUTE());

You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20151210/c511a0e4/attachment-0001.html>

More information about the intel-3d-bugs mailing list