[Bug 88248] New: Calling glClear while there is a while there is an occlusion query in progress messes up the results
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 9 10:05:00 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=88248
Bug ID: 88248
Summary: Calling glClear while there is a while there is an
occlusion query in progress messes up the results
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: neil at linux.intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
If any meta operations are used while an occlusion query is in progress (such
as by calling glClear) then the results aren't saved and restored correctly so
the final value is wrong. I posted a patch for this a while ago and I'm opening
a bug so we don't forget about it.
http://patchwork.freedesktop.org/patch/37605/
There is also a piglit test for it which I pushed to master
http://cgit.freedesktop.org/piglit/commit/?id=3f6ee9d53c89c305d4b41f30c7c0dc
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