[Bug 88344] New: glClientWaitSync(..., GL_TIMEOUT_IGNORED) fails to wait for sync.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 12 14:50:34 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=88344

            Bug ID: 88344
           Summary: glClientWaitSync(..., GL_TIMEOUT_IGNORED) fails to
                    wait for sync.
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: idr at freedesktop.org
          Reporter: laura at jlekstrand.net
        QA Contact: intel-3d-bugs at lists.freedesktop.org

glClientWaitSync(fence, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED)
often returns GL_TIMEOUT_EXPIRED, even though GL_TIMEOUT_IGNORED is a huge
integer (18446744073709551615 on Intel Sandybridge with Mesa). The third
argument to glClientWaitSync should represent the number of nanoseconds the
implementation waits for the signal from fence before giving up and returning
TIMEOUT_EXPIRED.

This test
(http://cgit.freedesktop.org/~ldeks/piglit/commit/?h=adsa-buffer-objects&id=b473b248dc1366c536876752eefc3dbc844c1657), 
adapted from bufferstorage-persistent, demonstrates that
glClientWaitSync(fence, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED)
must be called multiple times before the signal is actually recorded and
either GL_CONDITION_SATISFIED or GL_ALREADY_SIGNALED is returned.

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