[Bug 88357] [BDW]Piglit/spec_ARB_gpu_shader5_compiler_indirect-projGradOffset-shadow.frag fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jan 15 22:04:59 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=88357

lu hua <huax.lu at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |---

--- Comment #6 from lu hua <huax.lu at intel.com> ---
Test Piglit commit 6c92c42d88fe87, GLSL 1.50 is not supported

output:
libGL: OpenDriver: trying /opt/X11R7/lib/dri/tls/i965_dri.so
libGL: OpenDriver: trying /opt/X11R7/lib/dri/i965_dri.so
libGL: Error in /etc/drirc line 1, column 0: no element found.
libGL: Error in /root/.drirc line 1, column 0: no element found.
libGL: Error in /etc/drirc line 1, column 0: no element found.
libGL: Error in /root/.drirc line 1, column 0: no element found.
Failed to compile fragment shader
tests/spec/arb_gpu_shader5/compiler/indirect-projGradOffset-shadow.frag:
0:6(10): error: GLSL 1.50 is not supported. Supported versions are: 1.10, 1.20,
1.30, 1.00 ES, and 3.00 ES

Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.50
// require_extensions: GL_ARB_gpu_shader5
// [end config]
#version 150
#extension GL_ARB_gpu_shader5: require

uniform int i;
uniform vec4 coord;
uniform sampler2DShadow s[5];

void main()
{
  float f = textureProjGradOffset(s[i], coord, coord.xy, coord.zw,
                                  ivec2(-5, 3));
  gl_FragColor = vec4(0, f, 0, 1);
}

PIGLIT: {"result": "fail" }

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