[Bug 70980] [ILK]Piglit shaders_glsl-routing randomly fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Jul 12 02:39:37 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=70980
Rhys Kidd <rhyskidd at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #2 from Rhys Kidd <rhyskidd at gmail.com> ---
Hello Lu Hua,
I ran this piglit test on ILK through 100 times and did not see this regression
any more. This was with the below setup:
$ mesa-debug glxinfo | grep version | grep OpenGL
OpenGL version string: 2.1 Mesa 10.7.0-devel (git-8108de4)
OpenGL shading language version string: 1.20
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 10.7.0-devel (git-8108de4)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
So would presume this has been subsequently fixed with the passage of Mesa code
churn. Unless you can confirm otherwise?
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