[Bug 70980] [ILK]Piglit shaders_glsl-routing randomly fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Jul 12 02:39:37 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=70980

Rhys Kidd <rhyskidd at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |NEEDINFO

--- Comment #2 from Rhys Kidd <rhyskidd at gmail.com> ---
Hello Lu Hua,

I ran this piglit test on ILK through 100 times and did not see this regression
any more. This was with the below setup:

$ mesa-debug glxinfo | grep version | grep OpenGL
OpenGL version string: 2.1 Mesa 10.7.0-devel (git-8108de4)
OpenGL shading language version string: 1.20
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 10.7.0-devel (git-8108de4)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16

So would presume this has been subsequently fixed with the passage of Mesa code
churn. Unless you can confirm otherwise?

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