[Bug 68760] BlitFramebufferEXT incorrectly performs sRGB decode on 1:1 blit to system framebuffer

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Mar 9 07:58:24 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=68760

--- Comment #7 from Antia Puentes <apuentes at igalia.com> ---
Related with some dEQP tests failures, I looked recently at the sRGB
conversions while blitting. The current status is that no color space
conversions are done: neither sRGB decoding when reading, nor sRGB encoding
when writting.

However, OpenGL specifications since 4.4 and OpenGL ES 3.0
say otherwise, and indicate that color space conversions should be applied when
needed.

Before proceeding with this bug, we would need to take a decission regarding
what it is the expected behaviour in this case. I've recently sent an e-mail to
mesa's mailing list:
http://lists.freedesktop.org/archives/mesa-dev/2015-February/077681.html but I
haven't received an answer so far.

Notice that this also affects some dEQP tests for GLES3 that are failing
because they expect the sRGB encoding/decoding to be done.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20150309/ba6c714a/attachment.html>


More information about the intel-3d-bugs mailing list