[Bug 89508] Bad int(floatBitsToInt(vec4))
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Mar 10 18:52:25 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=89508
--- Comment #2 from Marc-Andre Lureau <marcandre.lureau at gmail.com> ---
Hi thanks for confirming the bug
(In reply to Matt Turner from comment #1)
> I'll hopefully take a closer look at this soon. If there's a smaller test
> case, that'd be nice as well.
Yeah, I have tried without much success to make the example more succint.
> As an aside: we're almost certainly going to generate better shader code for
> a uniform array than a non-const temporary array. Assuming you hit this bug
> in a real application, it's something you might want to change if possible.
The bug can be hit by virglrenderer: the glsl code is "translated" from tgsi
dynamically. Can't do much without temps here I think.
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