[Bug 89508] Bad int(floatBitsToInt(vec4))
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 12 06:24:59 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=89508
Iago Toral <itoral at igalia.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #114257|0 |1
is obsolete| |
--- Comment #7 from Iago Toral <itoral at igalia.com> ---
Created attachment 114260
--> https://bugs.freedesktop.org/attachment.cgi?id=114260&action=edit
Simplest piglit shader_test showcasing the problem
This is the simplest version of the shader test I could get. By comparing the
generated vec4 code for the case that fails:
addr0 = int(floatBitsToInt(temps[5].xxxx))
and the case that passes:
addr0 = int(floatBitsToInt(temps[10].x));
it seems that the problem is that we are losing this code in the failed
version:
mov(8) g126<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
mov(1) g127<1>UD 0x0000000aUD { align1 WE_all compacted };
mov(1) g127.4<1>UD 0x0000000bUD { align1 WE_all compacted };
send(8) g27<1>F g126<4,4,1>F
data ( DC OWORD dual block read, 255, 0) mlen 2 rlen 1 { align16 1Q };
so we are losing a variable load into a register that for some reason.
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