[Bug 89647] New: dEQP-GLES3: mix does not produce correct results with infinities
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Mar 18 01:07:25 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=89647
Bug ID: 89647
Summary: dEQP-GLES3: mix does not produce correct results with
infinities
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: itoral at igalia.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
List of affected tests:
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.lowp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.lowp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.lowp_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.lowp_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.lowp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.lowp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.lowp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.lowp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.mediump_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.mediump_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.mediump_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.mediump_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.mediump_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.mediump_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.mediump_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.mediump_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.highp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.highp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.highp_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.highp_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.highp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.highp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.mix.highp_fragment.vec4
This is the same problem described for modf in bug 89645 but for mix.
In gen6+, mix() is implemented as an lrp hardware operation, so I guess there
is no way around this other than adding conditionals to check for infinities
and resolve them directly.
An alternative would be to implement it as gen5 (when lrp was not available in
hardware) by doing x*(1-a)+y*a, which works better in some cases but still
produces NaN for some (specifically when we need to multiply infinity with 0).
This method should have a performance penalty.
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