[Bug 89580] Implement a NIR -> vec4 pass
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed May 6 11:50:00 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=89580
--- Comment #14 from Eduardo Lima Mitev <elima at igalia.com> ---
(In reply to Kenneth Graunke from comment #13)
> Yeah, that definitely looks bizarre - but I think it's expected.
>
> Fixed-function vertex programs and ARB programs go through prog_to_nir.c
> (the Mesa IR -> NIR translator), which generates load_uniform intrinsics
> directly, instead of creating uniform variables then having nir_lower_io
> lower variable access to intrinsics. It just sets nir->num_uniforms
> directly, and brw_nir.c skips the part that inspects uniform variables when
> dealing with FF/ARB programs.
>
> /* Set the number of uniforms */
> shader->num_uniforms = 4 * c->prog->Parameters->NumParameters;
>
Thanks Jason and Kenneth! I managed to fix my implementation based on your
comments.
Just for the sake of clarity, I wonder if it is worth "fixing" the
inconsistency in nir_shader for these cases, perhaps injecting the missing
declarations or something like that. Dunno, probably not.
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