[Bug 90547] New: [BDW/BSW/SKL Bisected]Piglit/glean at vertprog1-rsq_test_2_(reciprocal_square_root_of_negative_value) fais
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed May 20 23:11:30 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=90547
Bug ID: 90547
Summary: [BDW/BSW/SKL
Bisected]Piglit/glean at vertprog1-rsq_test_2_(reciprocal
_square_root_of_negative_value) fais
Product: Mesa
Version: git
Hardware: All
OS: Linux (All)
Status: NEW
Severity: normal
Priority: high
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: huax.lu at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 115938
--> https://bugs.freedesktop.org/attachment.cgi?id=115938&action=edit
output
System Environment:
--------------------------
Platform: BSW
Libdrm:
(master)libdrm-2.4.61-1-ge9ea1f42d14e10852f292f3470aee260c7349978
Mesa: (master)4ee69a97bb0af0cc216539c48b246ea2abf8f208
Xserver:
(master)xorg-server-1.17.0-146-gfc59c8fe8d941b0ec1e98c59bc57b1f97dba149d
Xf86_video_intel:(master)2.99.917-310-ge617c1941c4e5ee90b69221013aab799eace925d
Libva: (master)9bfde38f19d81b7f33db8c4c8e80420c9e60429e
Libva_intel_driver:(master)8dda0650b55c467200c34ada127b5d9b54edea5c
Kernel: (drm-intel-nightly)7e30ba951445ac86f6235a6cf55fc84730c1baf3
Bug detailed description:
-----------------------------
It fails on BDW/BSW/SKL with mesa master branch, it works well on 10.5 branch.
Bisect shows: 42298b05d1ebd8b17b89411723ae13295643e496 is the first bad commit
commit 42298b05d1ebd8b17b89411723ae13295643e496
Author: Jason Ekstrand <jason.ekstrand at intel.com>
AuthorDate: Thu May 7 15:07:49 2015 -0700
Commit: Jason Ekstrand <jason.ekstrand at intel.com>
CommitDate: Mon May 18 15:32:00 2015 -0700
i965: Use NIR by default for vertex shaders on GEN8+
GLSL IR vs. NIR shader-db results for SIMD8 vertex shaders on Broadwell:
total instructions in shared programs: 2742062 -> 2681339 (-2.21%)
instructions in affected programs: 1514770 -> 1454047 (-4.01%)
helped: 5813
HURT: 1120
The gained programs are ARB vertext programs that were previously going
through the vec4 backend. Now that we have prog_to_nir, ARB vertex
programs can go through the scalar backend so they show up as "gained" in
the shader-db results.
Acked-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Acked-by: Matt Turner <mattst88 at gmail.com>
Reproduce steps:
----------------------------
1. xinit
2. PIGLIT_TEST='RSQ test 2 (reciprocal square root of negative value)'
bin/glean -o -v -v -v -t +vertProg1
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