[Bug 82437] [BDW] GPU hang when running spec/glsl-1.50/execution/geometry/max-input-components
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat May 23 14:31:31 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=82437
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |WORKSFORME
--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Seems to work these days - closing.
I'm guessing I was getting bit by the "GS Number of URB Entries must be less
than or equal to the GS Maximum Number of Threads" workaround that I never
implemented, which isn't necessary on production hardware.
Either that or we just fixed something.
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