[Bug 79293] Number of sampler uniforms vs. texture image units limit checking woes

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue May 26 02:16:27 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=79293

Tapani Pälli <lemody at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTABUG

--- Comment #1 from Tapani Pälli <lemody at gmail.com> ---
>From OpenGL 4.5 Core (same text can be found from ES spec), last clause in
'Samplers' section 7.10 discussing about when LinkProgram fails:

"If it determines that the count of active samplers exceeds the allowable
limits, then the link fails (these limits can be different for different types
of shaders). Each active sampler variable counts against the limit, even if
multiple samplers refer to the same texture image unit."

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