[Bug 92196] [BDW] ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.9 Fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Nov 2 10:24:16 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=92196

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |---

--- Comment #5 from Jason Ekstrand <jason at jlekstrand.net> ---
(In reply to Mark Janes from comment #4)
> This bug has been fixed by:
> 
> Author:     Connor Abbott <cwabbott0 at gmail.com>
> AuthorDate: Sat Jun 6 13:32:21 2015 -0400
> Commit:     Connor Abbott <cwabbott0 at gmail.com>
> CommitDate: Fri Oct 30 02:19:00 2015 -0400
> 
>     i965: always run the post-RA scheduler

Not fixed, just hidden.  It's a very obscure hardware bug and any sort of
shuffling around of instructions is liable to hide it.  However, it's
interesting that running post-RA scheduling changes things because that means
it has nothing to do with register allocation.  I think this is more evidence
of it being some sort of dependency-tracking bug in the hardware.

I'm re-opening this so we don't forget it's here.

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