[Bug 92782] Segfaults when running dEQP-GLES3.functional.shaders.conversions.matrix_combine.*

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Nov 2 16:15:16 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=92782

Ian Romanick <idr at freedesktop.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |WORKSFORME

--- Comment #1 from Ian Romanick <idr at freedesktop.org> ---
Please update your Mesa installation.  This bug was fixed by the commit listed
below.  This commit is in Mesa 10.6.0 and all later releases.  It should have
been cherry picked to the 10.5 release branch at that time, and I'm not sure
why it was not... probably just an oversight.

Note that the 10.5 and 10.6 release series are no longer actively maintained.

commit 3cbefe3cf4c745c7c681cfc18a1e47461fec91db
Author:     Samuel Iglesias Gonsalvez <siglesias at igalia.com>
AuthorDate: Thu Nov 27 09:39:05 2014 +0100
Commit:     Samuel Iglesias Gonsalvez <siglesias at igalia.com>
CommitDate: Wed Apr 15 08:11:18 2015 +0200

    glsl: fix assignment of multiple scalar and vecs to matrices.

    When a vec has more elements than row components in a matrix, the
    code could end up failing an assert inside assign_to_matrix_column().

    This patch makes sure that when there is still room in the matrix for
    more elements (but in other columns of the matrix), the data is actually
    assigned.

    This patch fixes the following dEQP test:

     
dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_to_mat4x2_vertex
     
dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_to_mat4x2_fragment

    Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
    Reviewed-by: Ben Widawsky <ben at bwidawsk.net>

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