[Bug 92793] precision information gets lost
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Nov 3 03:54:47 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=92793
Bug ID: 92793
Summary: precision information gets lost
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: idr at freedesktop.org
Reporter: lemody at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
GLSL IR does not preserve precision information for variables. This is required
to make precision validation checks when linking separate shader objects on
OpenGL ES 3.1.
Iago's precision qualifier patches should be enough to tackle this:
https://patchwork.freedesktop.org/patch/43442/
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