[Bug 92793] precision information gets lost

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Nov 3 03:54:47 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=92793

            Bug ID: 92793
           Summary: precision information gets lost
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: glsl-compiler
          Assignee: idr at freedesktop.org
          Reporter: lemody at gmail.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

GLSL IR does not preserve precision information for variables. This is required
to make precision validation checks when linking separate shader objects on
OpenGL ES 3.1.

Iago's precision qualifier patches should be enough to tackle this:

https://patchwork.freedesktop.org/patch/43442/

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