[Bug 92100] [ILK] GPU hang (and multiple fails) in piglit shader tests if spilling is forced in the vec4 backend

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 6 01:25:41 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=92100

--- Comment #3 from Iago Toral <itoral at igalia.com> ---
Created attachment 118701
  --> https://bugs.freedesktop.org/attachment.cgi?id=118701&action=edit
Minimal shader test program reproducing the problem

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