[Bug 92587] [HSW] [GLES 3.1 CTS] ES31-CTS.compute_shader.* GPU_HANG
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Oct 22 01:03:19 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=92587
Bug ID: 92587
Summary: [HSW] [GLES 3.1 CTS] ES31-CTS.compute_shader.*
GPU_HANG
Product: Mesa
Version: 11.0
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: marta.lofstedt at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 119058
--> https://bugs.freedesktop.org/attachment.cgi?id=119058&action=edit
dmesg with GPU_HANG
Software versions:
4.2.0-1-generic
OpenGL version string: 3.0 Mesa 11.1.0-devel (git-13a5805)
GPU hardware:
OpenGL renderer string: Mesa DRI Intel(R) Haswell Desktop
00:02.0 VGA compatible controller [0300]: Intel Corporation Xeon E3-1200
v3/4th Gen Core Processor Integrated Graphics Controller [8086:0412] (rev 06)
CPU hardware:
x86_64
Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
CTS version:
git at 67ae88f31295
command:
./glcts --deqp-case=ES31-CTS.compute_shader*
Environment:
Mesa built with: --enable-debug
export MESA_GLES_VERSION_OVERRIDE=3.1
export MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader
----------------------------------------------
When running all the compute shader test of the OpenGL ES 3.1 CTS, execution
stops after 3 or for test with:
"intel_do_flush_locked failed: Input/output error"
dmesg shows:
[drm] GPU HANG: ecode 7:0:0x8fd8ffff, in glcts [23876], reason: Ring hung,
action: reset
This is not reproducible when the tests are run alone.
The issue is not reproducible on Gen8+.
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