[Bug 92590] [BSW] [GLES 3.1 CTS] ES31-CTS.shader_storage_buffer_object.* GPU_HANG
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Oct 22 03:07:37 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=92590
Bug ID: 92590
Summary: [BSW] [GLES 3.1 CTS]
ES31-CTS.shader_storage_buffer_object.* GPU_HANG
Product: Mesa
Version: 11.0
Hardware: Other
OS: All
Status: NEW
Severity: major
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: marta.lofstedt at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 119062
--> https://bugs.freedesktop.org/attachment.cgi?id=119062&action=edit
dmesg with GPU_HANG
Software versions:
4.2.1-040201-generic
OpenGL version string: 3.0 Mesa 11.1.0-devel (git-13a5805)
GPU hardware:
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics (Cherryview)
00:02.0 VGA compatible controller [0300]: Intel Corporation Device
[8086:22b1] (rev 21)
CPU hardware:
x86_64
Genuine Intel(R) CPU @ 1.52GHz
CTS version:
git at 67ae88f31295
command:
./glcts --deqp-case=ES31-CTS.shader_storage_buffer_object*
Environment:
Mesa built with: --enable-debug
export MESA_GLES_VERSION_OVERRIDE=3.1
export MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader
-------------------------------------------
When running all the SSBO tests of the OpenGL ES 3.1 CTS, execution stops
after:
'ES31-CTS.shader_storage_buffer_object.advanced-indirectAddressing-case1-cs'..
with: intel_do_flush_locked failed: Input/output error
dmesg contains:
[drm] GPU HANG: ecode 8:0:0x85ddfffb, in glcts [11749], reason: Ring hung,
action: reset
if I run the
ES31-CTS.shader_storage_buffer_object.advanced-indirectAddressing-case1-cs
alone there are no issues.
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