[Bug 92749] seg fault in glTexImage2D
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 30 16:48:54 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=92749
--- Comment #4 from Ian Romanick <idr at freedesktop.org> ---
I tried the trace with a very, very old version of apitrace and current master.
I was unable to reproduce the segfault with current Mesa master on Broadwell
on either version. If I'm cross referencing CPUs to GPUs correctly (using
https://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units), we
should have about the same GPU.
I do get:
614: message: shader compiler issue 1: FS SIMD8 shader: 5 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 80 to 48 bytes.
614: message: shader compiler issue 2: FS SIMD16 shader: 5 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 80 to 48 bytes.
614: message: shader compiler issue 3: VS SIMD8 shader: 22 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 352 to 288 bytes.
614: message: shader compiler issue 4: FS SIMD16 shader: 2 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 32 to 32 bytes.
614: message: shader compiler issue 5: VS SIMD8 shader: 10 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 160 to 96 bytes.
error: xlib: GLXBadDrawable
error: xlib: GLXBadDrawable
error: drawable failed to resize: expected 32x32, got 0x0
649: message: shader compiler issue 6: FS SIMD8 shader: 4 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 64 to 48 bytes.
649: message: shader compiler issue 7: FS SIMD16 shader: 4 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 64 to 48 bytes.
649: message: shader compiler issue 8: VS SIMD8 shader: 10 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 160 to 96 bytes.
659: message: shader compiler issue 9: FS SIMD8 shader: 5 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 80 to 48 bytes.
659: message: shader compiler issue 10: FS SIMD16 shader: 5 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 80 to 48 bytes.
659: message: shader compiler issue 11: VS SIMD8 shader: 18 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 288 to 256 bytes.
661: message: shader compiler issue 12: VS SIMD8 shader: 18 inst, 0 loops, 0:0
spills:fills, Promoted 0 constants, compacted 288 to 256 bytes.
error: xlib: GLXBadDrawable
error: xlib: GLXBadDrawable
error: drawable failed to resize: expected 1365x1024, got 0x0
715: message: api performance issue 13: Multi-LOD fast clear - giving up
(256x256x8).
After this there a bunch more instances of the Multi-LOD fast clear performance
warning. Through the whole thing I just get a black window.
Can you provide a backtrace from the segfault?
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