[Bug 91716] [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Sep 14 12:18:00 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91716

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #2 from Jason Ekstrand <jason at jlekstrand.net> ---
Fixed by:

commit b8d2263c83d29f4626ac0fe0316978aa6262aefb
Author: Antia Puentes <apuentes at igalia.com>
Date:   Mon Sep 14 09:50:59 2015 +0200

    i965/vec4_nir: Load constants as integers

    Loads constants using integer as their register type, like it is
    done in FS backend.

    No shader-db changes in HSW.

    Cc: "10.6 11.0" <mesa-stable at lists.freedesktop.org>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91716
    Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>

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