[Bug 91716] [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Sep 14 12:18:00 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91716
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #2 from Jason Ekstrand <jason at jlekstrand.net> ---
Fixed by:
commit b8d2263c83d29f4626ac0fe0316978aa6262aefb
Author: Antia Puentes <apuentes at igalia.com>
Date: Mon Sep 14 09:50:59 2015 +0200
i965/vec4_nir: Load constants as integers
Loads constants using integer as their register type, like it is
done in FS backend.
No shader-db changes in HSW.
Cc: "10.6 11.0" <mesa-stable at lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91716
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
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