[Bug 89580] Implement a NIR -> vec4 pass

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Sep 21 09:56:38 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=89580

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #38 from Jason Ekstrand <jason at jlekstrand.net> ---
I'm going ahead and marking this bug as resolved.  I'm sure we can keep finding
performance things and I'm working with Alejandro on one at the moment. 
However, the pass is there, on by default, and the numbers are looking pretty
good so I don't think we need the bug open anymore.

Good work everyone!

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20150921/5871ea4c/attachment.html>


More information about the intel-3d-bugs mailing list