[Bug 94148] Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Apr 5 20:13:04 UTC 2016


--- Comment #2 from Marek Olšák <maraeo at gmail.com> ---
It doesn't happen on Mesa master / gallium.

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