[Bug 95085] Invalid sampling of second texture in fragment shader that have two samplers with different parameters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Apr 23 13:52:36 UTC 2016


--- Comment #1 from Leonid Maksymchuk <leonmaxx at gmail.com> ---
Test with Mesa-git 11.3.0-devel (from Padoka PPA) on Ubuntu 16.04, results
identical, no changes.

Had to mention that this shader is used to batch multiple ninepatch/image/text
draws using minimal count of draw calls.

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