[Bug 97083] [IVB,BYT] GPU hang on deqp-gles31.functional.separate.shader.random
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 2 04:42:52 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97083
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
Curro figured this one out. The problem was the NoDDClear/NoDDCheck flags on
the PLN instructions. Normally, we do a (-f0.0) PLN with NoDDClear (for helper
pixels) and a (+f0.0) PLN with NoDDCheck. This works fine at the top level,
because at least one pixel won't be a helper invocation, so the (-f0.0) PLN
with NoDDClear will actually execute.
But with my (broken) rework, we started emitting PLNs inside control flow. If
only helper pixels take a certain control flow path, the (-f0.0) PLN with
NoDDClear might not ever execute, leaving the register dependency set, so the
next instruction that tries to touch that register would hang.
So, move to top is a real solution to this problem, not just papering over it.
I've also sent a patch to the mailing list that eliminates the PLN dependency
hints, which will allow us to move PLNs into control flow safely (if we want
to):
https://lists.freedesktop.org/archives/mesa-dev/2016-August/124946.html
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160802/c4b2a390/attachment-0001.html>
More information about the intel-3d-bugs
mailing list