[Bug 97207] [IVY BRIDGE] Fragment shader discard writing to depth
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 4 18:08:12 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97207
Bug ID: 97207
Summary: [IVY BRIDGE] Fragment shader discard writing to depth
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/intel
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: webmaster at saschawillems.de
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: jason at jlekstrand.net
Created attachment 125542
--> https://bugs.freedesktop.org/attachment.cgi?id=125542&action=edit
Discard with depth not being discarded on Sky Lake
In the indirect draw example of my Vulkan examples I use discard in the
fragment shader for discarding transparent fragments.
As per spec, discarding fragments should also discard depth, but this doesn't
seem to work on Ivy Bridge with current MESA drivers, color is discarded, but
depth is written, even though the fragment shader does not specify
early_fragment_tests.
I have attached a screenshot from Ubuntu with Ivy Brdige showing the clear
color of the scene where the fragments are discarded and one from a GTX 980
rendering as expected.
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