[Bug 97232] Line rendering broken in Dolphin when using gl_ClipDistance
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Aug 10 02:31:10 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97232
--- Comment #4 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Taking a closer look, it appears that you write gl_ClipDistance[0] in the
vertex shader but not in the geometry shader. I don't think that's supposed to
work -- you have to write the clip distance in the last pre-rast stage in order
for it to have any effect.
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