[Bug 97232] Line rendering broken in Dolphin when using gl_ClipDistance
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 11 16:44:45 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97232
--- Comment #14 from Jules Blok <jules.blok at gmail.com> ---
In fact now that I read the reference again, that is explicitly undefined
behaviour:
> It is also undefined after the geometry processing stage if the geometry shader executable calls EmitVertex without having written gl_ClipDistance since the last call to EmitVertex (or hasn't written it at all).
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160811/dd9b2ffc/attachment.html>
More information about the intel-3d-bugs
mailing list