[Bug 99144] Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake
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bugzilla-daemon at freedesktop.org
Mon Dec 19 14:29:42 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=99144
Bug ID: 99144
Summary: Incorrect rendering using
glDrawArraysInstancedBaseInstance and first != 0 on
Skylake
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: pelloux at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 128549
--> https://bugs.freedesktop.org/attachment.cgi?id=128549&action=edit
simple test case
The attached program produces different incorrect result on Intel Skylake
(using Mesa 13.0.2 or master).
Modifying the vertex shader to use: "3 + gl_VertexID" is enough to get the
expected behavior.
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