[Bug 98455] Older UnrealEngine v4 demos compute shaders compilation never finishes

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Dec 20 14:47:21 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98455

Eero Tamminen <eero.t.tamminen at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|UnrealEngine v4 demos       |Older UnrealEngine v4 demos
                   |startup (CS compilation)    |compute shaders compilation
                   |never finishes              |never finishes

--- Comment #5 from Eero Tamminen <eero.t.tamminen at intel.com> ---
Reason why Mesa compiler finishes compilation with Martin's setup, is that his
versions of demos have different shaders.

Only my versions output this when Mesa compiles compute shaders:
Unsupported form of variable indexing in CS; falling back to very inefficient
code generation

(My UE4 demos are from June 2014, Martin's from October 2014.)

While this may be a bug in the shaders, Mesa still shouldn't just freeze
forever in compilation. -> Leaving this still open, but it could be considered
lower priority.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20161220/9bd324b2/attachment.html>


More information about the intel-3d-bugs mailing list