[Bug 99144] Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Dec 21 04:57:26 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=99144

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|ASSIGNED                    |RESOLVED

--- Comment #6 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed in Mesa master by:

commit 8fc5443a2b39aaa8292984f7225a2c7968d568ae
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Mon Dec 19 11:21:27 2016 -0800

    i965: Don't bail on vertex element processing if we need draw params

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20161221/7f40f490/attachment.html>


More information about the intel-3d-bugs mailing list