[Bug 99144] Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Dec 21 04:57:26 UTC 2016


Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
         Resolution|---                         |FIXED
             Status|ASSIGNED                    |RESOLVED

--- Comment #6 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed in Mesa master by:

commit 8fc5443a2b39aaa8292984f7225a2c7968d568ae
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Mon Dec 19 11:21:27 2016 -0800

    i965: Don't bail on vertex element processing if we need draw params

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