[Bug 93861] [regression, bisected] arb_shader_atomic_counters.compiler.builtins.frag

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Feb 8 05:44:59 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93861

Tapani Pälli <lemody at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #4 from Tapani Pälli <lemody at gmail.com> ---
commit 299b8597502f3406e3e50109cadab50bbac59255
Author: Marta Lofstedt <marta.lofstedt at intel.com>
Date:   Tue Feb 2 11:38:57 2016 +0100

    arb_shader_atomic_counters: fix glsl version

    The gl_MaxGeometryAtomicCounters does not make sense
    util we have geometry shaders. I.e. glsl version 150
    is the limit for this tests.

    Signed-off-by: Marta Lofstedt <marta.lofstedt at linux.intel.com>
    Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93861

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160208/264bf568/attachment.html>


More information about the intel-3d-bugs mailing list