[Bug 94127] [HSW] textureGather + samplerCube sometimes fail
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Feb 12 20:34:25 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94127
Bug ID: 94127
Summary: [HSW] textureGather + samplerCube sometimes fail
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: imirkin at alum.mit.edu
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 121724
--> https://bugs.freedesktop.org/attachment.cgi?id=121724&action=edit
deqp test failure pattern
I'm seeing the following failure pattern on *texture* dEQP tests. Only cube
fails, and not 100% of them. All of these tests pass on nouveau/GK208, so it's
not some really dumb texture completeness issue.
It does seem like the only tests that pass are in the filter_mode subgroup (and
all of those do seem to pass). So probably something with texture setup?
Amusingly that test case group is
TestCaseGroup(m_context, "filter_mode", "Test that filter modes have no
effect");
oops :) I guess it has the effect of causing the tests to pass. By default,
nearest/nearest is used for min/mag filters.
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