[Bug 92760] Add FP64 support to the i965 shader backends

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Feb 15 16:04:47 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=92760

--- Comment #54 from Jason Ekstrand <jason at jlekstrand.net> ---
(In reply to Iago Toral from comment #53)
> (In reply to Iago Toral from comment #52)
> > (In reply to Iago Toral from comment #51)
> > > I noticed that nir_lower_locals_to_regs can insert MOVs of 64-bit things and
> > > we need to catch these in our double splitting pass for the vec4 backend.
> > > However, I am a bit confused here because nir_lower_locals_to_regs injects
> > > nir_registers and not SSA definitions so the double splitting pass can't
> > > handle the generated NIR after it at the moment:
> > > 
> > > decl_reg vec4 64 r0[4]
> > > (...)
> > > vec4 64 ssa_6 = intrinsic load_ubo (ssa_0, ssa_5) () ()
> > > r0[3] = imov ssa_6
> > > (...)
> > > vec4 64 ssa_12 = imov r0[0 + ssa_11]
> > > 
> > > If this is correct and expected, then I guess we will have to amend the
> > > double splitting pass to handle nir_registers as well, right?
> > 
> > Or maybe we should split dvec3/4 loads into two dvec2 loads plus a 64-bit 
> > vec3/4 operation. So far I was working with the assumption that vecN
> > operations and dvec loads where the two cases where the vec4 backend could
> > see writes bigger than a dvec2. I actually implemented that for UBOs and
> > SSBOs but seeing this, maybe it is better to split them into dvec2 loads.
> 
> FYI, I went ahead and implemented this, but the problem persists, as you can
> see here:
> 
>  	vec2 64 ssa_6 = intrinsic load_ubo (ssa_0, ssa_5) () ()
> 	vec1 32 ssa_7 = load_const (0x00000010 /* 0.000000 */)
> 	vec1 32 ssa_8 = iadd ssa_5, ssa_7
> 	vec2 64 ssa_9 = intrinsic load_ubo (ssa_0, ssa_8) () ()
> 	vec4 64 ssa_10 = vec4 ssa_6, ssa_6.y, ssa_9, ssa_9.y
> 	r0[3] = imov ssa_10
> 
> so it seems like we really need to run the splitting pass after 
> nir_lower_locals_to_regs and make it handle nir_register destinations too.
> 
> That said, are we still interested in breaking ubo/ssbo/shared-variable
> loads in dvec2 chunks? That would make the backend implementation slightly
> easier, but not too much. The current implementation I have can already
> handle loads of dvec3/dvec4 without much effort:
> 
> https://github.com/Igalia/mesa/commit/
> efe6233e7bb00fc583d393058b559091e73729f9

I think the real solution here is to make the back-end handle dvec4 movs.  You
wouldn't uaveto handle any other dvec4 ALU ops but MOV may be a special case 
We could try and do some sort of splitting operation on variables prior to
running vads_to_regs, but I think that may not be worth it.

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