[Bug 94150] UE4 Suntemple rendering errors
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Feb 15 18:21:02 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94150
Alejandro Piñeiro (freenode IRC: apinheiro) <apinheiro at igalia.com> changed:
What |Removed |Added
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CC| |apinheiro at igalia.com
--- Comment #2 from Alejandro Piñeiro (freenode IRC: apinheiro) <apinheiro at igalia.com> ---
(In reply to Tapani Pälli from comment #0)
> I've bisected this to:
> --- 8< ---
>
> commit 0dcd9a09d19d25bf247118b218b4b439e8df619b
> Author: Topi Pohjolainen <topi.pohjolainen at intel.com>
> Date: Wed Jan 27 13:08:03 2016 +0200
>
> i965: Restore vbo after color resolve during brw_try_draw_prims()
>
> --- 8< ---
I was able to confirm the rendering errors with SunTemple. But I also run a
piglit run, and noticed that the commit fixes two piglit tests:
* egl_chromium_sync_control
* getteximage-formats init-by-clear-and-render
Just saying, as it was not mentioned on the commit message.
> If I comment out following line
>
> "ctx->vbo_context->exec.array.recalculate_inputs = true;"
>
> then rendering results look normal again.
But then the piglit tests start to fail again.
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