[Bug 94150] UE4 Suntemple rendering errors

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Feb 15 18:21:02 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94150

Alejandro Piñeiro (freenode IRC: apinheiro) <apinheiro at igalia.com> changed:

           What    |Removed                     |Added
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                 CC|                            |apinheiro at igalia.com

--- Comment #2 from Alejandro Piñeiro (freenode IRC: apinheiro) <apinheiro at igalia.com> ---
(In reply to Tapani Pälli from comment #0)
> I've bisected this to:
> --- 8< ---
> 
> commit 0dcd9a09d19d25bf247118b218b4b439e8df619b
> Author: Topi Pohjolainen <topi.pohjolainen at intel.com>
> Date:   Wed Jan 27 13:08:03 2016 +0200
> 
>     i965: Restore vbo after color resolve during brw_try_draw_prims()
>     
> --- 8< ---

I was able to confirm the rendering errors with SunTemple. But I also run a
piglit run, and noticed that the commit fixes two piglit tests:

 * egl_chromium_sync_control
 * getteximage-formats init-by-clear-and-render

Just saying, as it was not mentioned on the commit message.

> If I comment out following line
> 
> "ctx->vbo_context->exec.array.recalculate_inputs = true;"
> 
> then rendering results look normal again.

But then the piglit tests start to fail again.

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