[Bug 94129] Mesa's compiler should warn about undefined values
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Feb 18 13:46:34 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94129
Alejandro Piñeiro (freenode IRC: apinheiro) <apinheiro at igalia.com> changed:
What |Removed |Added
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CC| |apinheiro at igalia.com
--- Comment #1 from Alejandro Piñeiro (freenode IRC: apinheiro) <apinheiro at igalia.com> ---
(In reply to Kenneth Graunke from comment #0)
> Many WebGL programs accidentally use undefined values, expecting them to be
> zero initialized (which is not required). NVidia apparently issues a
> compiler warning in this case.
FWIW, although it is true that NVIDIA driver seems more verbose with respect to
warnings, I have just tested on GL_VERSION = 4.5.0 NVIDIA 352.55, and I didn't
see any warning on a shader like this:
#version 130
in vec3 color;
out vec4 outColor;
void main() {
vec4 undefined;
outColor = vec4(color, 1.0) + undefined;
}
That shows a lot of crap on string.
> We should too.
If you don't mind I will take a look to this bug.
> This is fairly easy to detect in NIR - see if ssa_undefs are used.
Will start looking here.
> But,
> it's not clear whether we can issue warnings from that level.
Ok.
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