[Bug 94219] Geom shader crash with lot of inputs
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Feb 19 16:56:38 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94219
--- Comment #2 from Marc-Andre Lureau <marcandre.lureau at gmail.com> ---
fwiw, this is generated by virgl. You can reproduce virgl running with the
following setup:
$ vtest/virgl_test_server --no-fork
$ LIBGL_ALWAYS_SOFTWARE=y GALLIUM_DRIVER=virpipe bin/shader_runner
./tests/spec/glsl-1.50/execution/geometry/max-input-components.shader_test
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