[Bug 94199] Shader abort/crash

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Feb 22 17:40:11 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94199

--- Comment #2 from Matt Turner <mattst88 at gmail.com> ---
I've sent a patch which fixes this:

[PATCH] glsl: Consider ubo_load to be a horizontal operation.

It should be upstream in a few days, and I've tagged it for stable.

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