[Bug 94199] Shader abort/crash
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Feb 22 17:40:11 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94199
--- Comment #2 from Matt Turner <mattst88 at gmail.com> ---
I've sent a patch which fixes this:
[PATCH] glsl: Consider ubo_load to be a horizontal operation.
It should be upstream in a few days, and I've tagged it for stable.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160222/ebd85600/attachment.html>
More information about the intel-3d-bugs
mailing list