[Bug 93650] GL_ARB_separate_shader_objects is buggy (PCSX2)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Jan 10 04:08:21 PST 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93650
Bug ID: 93650
Summary: GL_ARB_separate_shader_objects is buggy (PCSX2)
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: idr at freedesktop.org
Reporter: Zatloukal.Frantisek at gmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 120928
--> https://bugs.freedesktop.org/attachment.cgi?id=120928&action=edit
apitrace
Graphical output is corrupted if GL_ARB_separate_shader_objects is used by
PCSX2 in combination with Geometry Shaders.
Disabling any of that extension fixes problem.
Attached apitrace is captured with Mesa 11.1, same problem exists on git.
Corruption example can be found at http://imgur.com/a/DW7nt .
Testing was done on Intel Haswell GPU.
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