[Bug 93650] GL_ARB_separate_shader_objects is buggy (PCSX2)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Jan 10 04:08:21 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93650

            Bug ID: 93650
           Summary: GL_ARB_separate_shader_objects is buggy (PCSX2)
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: idr at freedesktop.org
          Reporter: Zatloukal.Frantisek at gmail.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

Created attachment 120928
  --> https://bugs.freedesktop.org/attachment.cgi?id=120928&action=edit
apitrace

Graphical output is corrupted if GL_ARB_separate_shader_objects is used by
PCSX2 in combination with Geometry Shaders.
Disabling any of that extension fixes problem.
Attached apitrace is captured with Mesa 11.1, same problem exists on git.
Corruption example can be found at http://imgur.com/a/DW7nt .

Testing was done on Intel Haswell GPU.

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