[Bug 93599] Strange green flashes with "Metro: Last Light Redux" + "Metro 2033 Redux" with Intel Mesa driver

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 11 13:40:47 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93599

--- Comment #5 from Darius Spitznagel <d.spitznagel at goodbytez.de> ---
Hello Ian,

I dug a little bit more into this and found at the end of file
src/mesa/drivers/dri/i965/gen7_l3_state.c this hack...

/**
 * Hack to restore the default L3 configuration.
 *
 * This will be called at the end of every batch in order to reset the L3
 * configuration to the default values for the time being until the kernel is
 * fixed.  Until kernel commit 6702cf16e0ba8b0129f5aa1b6609d4e9c70bc13b
 * (included in v4.1) we would set the MI_RESTORE_INHIBIT bit when submitting
 * batch buffers for the default context used by the DDX, which meant that any
 * context state changed by the GL would leak into the DDX, the assumption
 * being that the DDX would initialize any state it cares about manually.  The
 * DDX is however not careful enough to program an L3 configuration
 * explicitly, and it makes assumptions about it (URB size) which won't hold
 * and cause it to misrender if we let our L3 set-up to leak into the DDX.
 *
 * Since v4.1 of the Linux kernel the default context is saved and restored
 * normally, so it's far less likely for our L3 programming to interfere with
 * other contexts -- In fact restoring the default L3 configuration at the end
 * of the batch will be redundant most of the time.  A kind of state leak is
 * still possible though if the context making assumptions about L3 state is
 * created immediately after our context was active (e.g. without the DDX
 * default context being scheduled in between) because at present the DRM
 * doesn't fully initialize the contents of newly created contexts and instead
 * sets the MI_RESTORE_INHIBIT flag causing it to inherit the state from the
 * last active context.
 *
 * It's possible to realize such a scenario if, say, an X server (or a GL
 * application using an outdated non-L3-aware Mesa version) is started while
 * another GL application is running and happens to have modified the L3
 * configuration, or if no X server is running at all and a GL application
 * using a non-L3-aware Mesa version is started after another GL application
 * ran and modified the L3 configuration -- The latter situation can actually
 * be reproduced easily on IVB in our CI system.
 */
void
gen7_restore_default_l3_config(struct brw_context *brw)
{
   const struct brw_device_info *devinfo = brw->intelScreen->devinfo;
   /* For efficiency assume that the first entry of the array matches the
    * default configuration.
    */
   const struct brw_l3_config *const cfg = get_l3_configs(devinfo);
   assert(cfg == get_l3_config(devinfo,
                               get_default_l3_weights(devinfo, false, false)));

   if (cfg != brw->l3.config && brw->can_do_pipelined_register_writes) {
      setup_l3_config(brw, cfg);
      update_urb_size(brw, cfg);
      brw->l3.config = cfg;
   }
}

... when I change this to...

void
gen7_restore_default_l3_config(struct brw_context *brw) {}

...both games render correct with kernel 4.3.3 (tested).

But I am not sure if I disabled "L3 partitioning" at whole with this one or the
hack which was/is my intension.
If I am right, maybe the autor (Francisco Jerez) could check this for
correctness?
Otherwise I'm sorry.

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