[Bug 92589] [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jan 14 08:00:37 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=92589

--- Comment #10 from Marta Löfstedt <marta.lofstedt at intel.com> ---
When running the tests individually these test will fail on both BSW and SKL:

ES31-CTS.texture_gather.plain-gather-depth-2d
ES31-CTS.texture_gather.plain-gather-depth-2darray
ES31-CTS.texture_gather.plain-gather-depth-cube
ES31-CTS.texture_gather.offset-gather-depth-2d
ES31-CTS.texture_gather.offset-gather-depth-2darray

These are the only tests that set internal format to GL_DEPTH_COMPONENT32F for
glTexImage2D|3D

I don't think this is related to the GPU HANG, since running:
./glcts --deqp-case=ES31-CTS.texture_gather.plain-gather-uint*
does not run any "depth" cases.

However, only running the "depth" cases:
./glcts --deqp-case=ES31-CTS.texture_gather.plain-gather*depth*
will cause GPU HANG as a lot of other combinations of texture gather test
discussed earlier.

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