[Bug 93418] Geometry Shaders output wrong vertices on Sandy Bridge

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Jan 17 16:47:25 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93418

--- Comment #3 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Created attachment 121097
  --> https://bugs.freedesktop.org/attachment.cgi?id=121097&action=edit
change copyprop condition

Well, this patch "fixes" it for me, but I don't know if vstride is available at
this point in the compiler flow. This makes the condition match what's in
convert_to_hw_values though. The trace runs seemingly correctly with this.

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