[Bug 96959] nop.sat generated by pow workaround?
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Jul 16 18:59:12 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96959
Bug ID: 96959
Summary: nop.sat generated by pow workaround?
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: mattst88 at gmail.com
Reporter: kenneth at whitecape.org
QA Contact: intel-3d-bugs at lists.freedesktop.org
With Mesa 93794145dd5959d905b65234cf87de3bff801aeb (recent master),
INTEL_DEBUG=fs ./run shaders/closed/3dmmes-taiji/42.shader_test produces:
math.sat pow(16) g2<1>F g9<8,8,1>F 0.15F { align1 1H };
nop.sat ;
It's surprising to see a saturated no-op. It's probably harmless, but I'm not
sure why we'd be generating one of those anyway. Could other things leak in,
like predication? Does it matter?
Matt, I figured I'd mention this in case you were interested. If you think
it's harmless, feel free to close this as NOTABUG.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20160716/358d9c92/attachment.html>
More information about the intel-3d-bugs
mailing list