[Bug 96911] webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jul 22 10:42:13 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96911
--- Comment #4 from xinghua <xinghua.cao at intel.com> ---
Hi, Kenneth,
We reproduce this issue in below scene, crash happens in the second
generateMipmap.
tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, 8, 8, 0, gl.RGBA,
gl.UNSIGNED_BYTE, new Uint8Array(8 * 8 * 4));
gl.generateMipmap(gl.TEXTURE_2D);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "generateMipmap should succeed");
if (gl.getExtension('EXT_color_buffer_float') &&
gl.getExtension('OES_texture_float_linear')) {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA32F, 0, 0, 0, gl.RGBA, gl.FLOAT,
null);
gl.generateMipmap(gl.TEXTURE_2D);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "generateMipmap should succeed for
zero-size texture");
}
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