[Bug 96528] Location qualifier segfaults during shader compilation
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Jul 31 00:29:03 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96528
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #1 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Should be fixed by:
author Timothy Arceri <timothy.arceri at collabora.com>
commit f696b712d7b7c7b701667691bc044b42c1195a69 (patch)
glsl: be more strict on block qualifiersHEADmaster
V2: Add spec references and allow patch qualifier (Ken)
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96528
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