[Bug 96528] Location qualifier segfaults during shader compilation

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Jul 31 00:29:03 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96528

Timothy Arceri <t_arceri at yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #1 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Should be fixed by:

author  Timothy Arceri <timothy.arceri at collabora.com>
commit  f696b712d7b7c7b701667691bc044b42c1195a69 (patch)

glsl: be more strict on block qualifiersHEADmaster

V2: Add spec references and allow patch qualifier (Ken)

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96528

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