[Bug 96413] HSW GPU hand when using gl_PointSize

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jun 6 20:40:54 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96413

            Bug ID: 96413
           Summary: HSW GPU hand when using gl_PointSize
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Vulkan/intel
          Assignee: intel-3d-bugs at lists.freedesktop.org
          Reporter: lionel.g.landwerlin at linux.intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org
                CC: jason at jlekstrand.net

I'm trying to port Cogl to Vulkan and made some good progress with several
examples running.
The one I'm struggling a bit with is using gl_PointSize. It hangs my HSW GPU
reliably.
Attached are the shaders in GLSL and SPIRV format (as generated by glslang).

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