[Bug 96413] HSW GPU hand when using gl_PointSize
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jun 6 20:40:54 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96413
Bug ID: 96413
Summary: HSW GPU hand when using gl_PointSize
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/intel
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: lionel.g.landwerlin at linux.intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: jason at jlekstrand.net
I'm trying to port Cogl to Vulkan and made some good progress with several
examples running.
The one I'm struggling a bit with is using gl_PointSize. It hangs my HSW GPU
reliably.
Attached are the shaders in GLSL and SPIRV format (as generated by glslang).
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