[Bug 96320] [glsl] C-style const arrays trigger assertion in GLSL 4.30
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jun 6 20:59:17 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96320
Matt Turner <mattst88 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |idr at freedesktop.org
Status|RESOLVED |REOPENED
Resolution|FIXED |---
--- Comment #4 from Matt Turner <mattst88 at gmail.com> ---
Interesting. Thanks for the heads up.
Looks like the difference in behavior between 4.20 and 4.30 is due to commit
92635a84a.
Ian, it looks like adding 'const' to a declaration and initializer like
> float[] EXAMPLE1 = {1.0, 2.0, 3.0};
under #version 430 is enough to trigger the problem.
It seems strange to consider "1.0, 2.0, 3.0" to be a constant expression in the
same vein as the example with "float a[2,3]".
So I think we're doing something wrong and returning false is papering over the
problem.
I don't think comma separated lists of an aggregate initializer are intended
treated as constant expressions.
I'm going to reopen for now.
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